![]() A quick look at the DLC 'Absolute Power' shows that there are new buildings that meet these requirements, which is good, but an expansion shouldn't lock away features that feel necessary. A foundation is here but it's hard to meet some needs - there's no way to get the international powers off your back unless you join one, and you can't meet environmental needs very well unless you build a botanical garden, which is locked behind tourism, which you may not even want. While this may be welcoming to those who want a freeform approach as soon as possible, there's a lacking sense of progression that results. By the third mission in the campaign, you have unlocked every single building option. Be elected by popular support and fight for the good of the common Tropican citizen, or rig the elections and funnel every last cent into your swiss bank account while repressing rebels with your military forces. You can be a hotel executive who bought out the island and wants to bring tourism, a CIA plant who wants to spread capitalist values, a home-grown tyrant who wants independence and power, and much more. ![]() +A diverse presidente creator with many different selectable traits and vices. +A balancing (or perhaps just juggling!) act of many different elements - food, housing, wages, entertainment, religion, liberty, security, international relations. TROPICO 3 is a pretty amusing dictatorship simulator that manages to be a good time despite a few issues.
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