![]() The puzzles have a hint function where a clue is provided about what to do next. The character can be moved freely through the environment and can interact with certain items. There are no items to pick up or other characters to talk to. These bring back to life a Japanese maple tree. It was released on iOS on February 20, 2014, on the Wii U on November 13, 2014, on Microsoft Windows and macOS on January 15, 2015, and on Android on November 5, 2015. The game is split up in three segments where a male character needs to be guided through an environment to locate three flowers. Android November 5, 2015: Genre(s) Adventure, puzzle: Mode(s) Single-player: Tengami is an adventure video game. In other segments it is used to construct platforms so the character can find a path. Those are buffered by long uneventful journeys, tiresome backtracking, and simply butting your head against an abstruse puzzle for half an hour. Youll spend a few hours in the game, but there are only a handful of moments that I would describe as puzzles. The player controls the folding process through swiping or mouse movement and sometimes it is needed to find clues between the folds. Tengami is also remarkably brief, even by £3 tablet game standards. This is not only used for aesthetic purposes, it is also the main mechanic to solve environment based puzzles. The visual design resembles a paper world where the player can turn or fold pieces of the scenery. ![]() Tengami is a rich, contemplative adventure that will appeal to fans of immersive, transportive, atmospheric wander-'em-ups like Sword & Sworcery and Waking Mars.īut its glacial pace, dearth of content, shallow simplicity, and frustratingly cryptic riddles keep it from true greatness.Tengami is a third-person adventure game set inside a Japanese pop-up book. Those are buffered by long uneventful journeys, tiresome backtracking, and simply butting your head against an abstruse puzzle for half an hour.ĭon't get me wrong - there's a lot to love about this game. ![]() You'll spend a few hours in the game, but there are only a handful of moments that I would describe as puzzles. Tengami is also remarkably brief, even by £3 tablet game standards. I'm not a betting man, but I predict that our strategy guide for this game will prove quite popular. With no hint system, and absolutely no alternative paths to take, Tengami just screeches to an unsatisfying halt whenever you get stuck. I had to ask the developer for a hint or two, and I've had reviewer friends call me up for solutions. Because while many of the puzzles are well-designed (with subtle hints littered about the environment), others can be more inscrutable or just plain tedious. Paper viewĪnd you'll find yourself wandering aimlessly a lot, if your experience is like mine. Your character saunters around at such a snail's pace that experimenting with different ideas, and exploring the landscape for clues, becomes quite painful. Tengami is an understated, slow-moving game. They rarely tie-in to the game's clever pop-up concept, and when they do the solutions are disappointingly straightforward. The puzzles are perhaps not as inventive as you might expect, though. In play, you potter about in these papercraft worlds, solving the sort of harebrained logic puzzles we've seen in games like Year Walk and The Room. You can slowly tease the pop-up creations with a lingering slide across the screen, and see how each piece of paper neatly bends and folds into its perfect home.Īnd that's not to mention the fact that everything is backed up by a beautiful, haunting score from famed Donkey Kong Country composer David Wise, which blends oriental tones into some gorgeous ambient soundscapes. Intricate buildings fold in on themselves, paper flaps can be unfurled to reveal bridges, and turning a page transports you to new lands.Īnd it doesn't look like some cheap visual trick, either. The matte appearance for all the 3D objects in the game to resemble paper also looks good and the visuals in general are very aesthetically pleasing and demonstrate a high level of polish and attention to detail. Touch the screen and these paper scenes spring to life. First of all, the concept of a pop-book is very novel and is implemented very well into the game. Sure, the soft colours and simple shapes look pretty, but this world of corrugated cardboard is at its most beautiful when in motion. Static screenshots do not do Tengami justice.
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